is a C++ game engine which is designed to be modular, cross-platform,
and a complete solution for the development of a 3D game. Initially
designed for a isometric 3D RPG, the engine is flexible and covers
a wide range of needs for development of almost any type of 3D
with the engine is the Resourcer which is a tool that works in
a multi-user environment allowing all game content to be edited
and tested within the tool. This dramatically decreases development
time, as changes to the game data can be made and tested quickly
in real-time. The Resourcer uses plug-ins called Ports (short
for import/export), each port builds a specific type of object.
New ports can be made using the included Application-Wizard, allowing
game specific ports to be added to the Resourcer.
is a multiplayer game client and server backend. GameCQ makes
it possible for any game from small to massive to provide the
necessary tools for playing over the internet.
client is written in C++ using MFC, with web content embedded
into the application. This solves the problems with incompatible
Netscape / IE java and plug-ins, now web based development can
be streamlined by ensuring the web content for your game is viewed
with IE only. Player chat is implemented in C++, faster than java.
Chat also uses an embedded HTML control to display rich chat content,
including pictures, colors, and even sounds.
lobbies for different games can be accessed through the client,
each lobby having it's own user rights, chat rooms, and HTML content.
Additionally, players can create their own private chat rooms
within the lobby.
lists are updated dynamically within the client, UDP ping times
provided for each game server. Tool tips are provided for each
game server, providing more details on that server than could
be displayed within a list.
allows games to communicate with the GameCQ servers, allowing
players to send messages to others within the lobby or even other
Chat Client is currently for sale. For more information, email