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Primary Systems
Primary Systems are the systems that keep the ship functioning. These systems range from fusion propulsions drives to armor plating to ECM and ECCM devices. Basically, they are all the systems that do not cause damage to other ships. Here is a complete list of the primary ship systems and their functions:

Propulsion Systems
System Name Description
Fusion Reactors Fusion reactors are the earliest type of proplusion system used by UGTO and ICC ships. These reactors hold a certain amount of energy, 1000 units as a standard. Energy is then produced when cold fusion occurs, converting the stored energy into fusion thrusters. Smaller ships will have less energy available for this cold fusion process, while larger ships like stations have quite advanced fusion reactors that require more energy.
Proton Fusion Engines Fusion drives are used for sub-light speed travel.

There are four types of fusion drives, the AFE, AME, IE, and PFE drives. The speed of a vessel is not directly related to the type of drive used, rather it is a matter of how many fusion drives are mounted versus the overall mass of the ship.

The tachyon drive produces no energy and is used only for in system jumps. As it requires fuel to run it is best to keep a close eye on your gauge. Jumping far away from a friendly planet or refueling platform can lead to a long slow ride home. Many new pilots fail to remember that once the jump drive is engaged there is no steering and no stopping without blowing your drive. Make sure that your destination is free of obstacles. It is also a wise move to jump near a planet rather than directly to a planet, sometimes the orbit speed of the object that you are jumping to may cause a collision, remember, better safe than dead.

Tachyon Drive

This is a special propulsion system, and is dedicated only to faster than light speeds. The tachyon drive produces no energy and is used only for in system jumps. As it requires fuel to run it is best to keep a close eye on your gauge. Jumping far away from a friendly planet or refueling platform can lead to a long slow ride home. Many new pilots fail to remember that once the jump drive is engaged there is no steering and no stopping without blowing your drive. Make sure that your destination is free of obstacles. It is also a wise move to jump near a planet rather than directly to a planet, sometimes the orbit speed of the object that you are jumping to may cause a collision, remember, better safe than dead.

Defensive Systems

System Name Description
Armor Plating Armor plating is a standard for most UGTO ships, but is rarely found in the ICC Fleet. This defensive system adds massive plates of armor to the ships hull, thus increasing the damage the ship must take before any hull breach can occur. There are two types of armor:  light armor and heavy armor. Light armor is found on smaller ships, since their hulls cannot hold the weight of the heavy armor plating. Larger ships, such as the cruiser and dreadnaught class, mainly use the heavy armor plating. This is also a self repairing system.

Light armor will absorb 10,000 points of damage and takes 300 seconds to repair fully.

Heavy armor will absorb 20,000 points of damage and takes 300 seconds to repair fully.

Shields Shields are only available for the ICC Fleet. The advent of shields puts the ICC's defensive technology ahead of the UGTO's. Shields are generated by the ships energy, and can absorb a certain amount of damage before weapons will penetrate to the hull.

Shields will absorb 10,000 points of damage and takes 200 seconds to charge to 100% from 0%.

Special Systems
System Name Desciption
ECM Electronic Counter Measures, also known as ECM, emits an electronic pulse that reduces the ships signature created by the propulsion systems, thus making it harder to detect by enemy scanners.
ECCM Electronic Counter Counter Measures, also known as ECCM, emits a similar electronic pulse that the ECM device does.  However, instead of reducing a ships signature, the pulse from the ECCM device increases a ships scanning ability, and is able to detect even cloaked ships.
Tractor Beam The Tractor Beam is a device that is found only on board a small number of ships. When activated, this device emits a magnetic force upon the targetted object, and can either pull or push that object away.
Scanner Scanners are found on scouts and minelaying ships.  This devices is able to detect the presence of enemy mine fields.
Jump Disruptor This devices is found only on the Interdictor, a cruiser class ship. The Jump Disruptor has the ability to create a field with radius 1000gu where all ships (friendly and enemy) cannot use their tachyon drives.
Reload Reload bays are found on the supply class ships. These bays are home to 4 repair drones, and can be launched to repair, refuel, and rearm friendly ships within a 100gu distance.
Build Barracks Found on all construction engineering ships, this system contains the necessary plans to build a barracks on a planet.
Build Factory Found on all construction engineering ships, this system contains the necessary plans to build a factory on a planet.
Build Mine Found on all construction engineering ships, this system contains the necessary plans to build a mine on a planet.
Build Defense Found only on advanced engineering ships, this system contains the necessary plans to build a defense base on a planet.
Build Depot Found only on advanced engineering ships, this system contains the necessary plans to build a depot on a planet.
Build Shield Generator Found only on advanced ICC engineering ships, this system contains the necessary plans to build a shield generator on a planet.
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