will now restart immediately when 0 clients are connected,
instead of waiting the usual 5 minutes for the restart.
Minelayers, both UGTO and ICC, now have aft armor /
Shields can now "pull" charge from other shield
facings. In other words, you can charge up a shield on a
certain side by drawing power from a shield from another
side on your ship. This will make the ICC much more effective
against the UGTO. To change your shield settings, use the
- Front Shields
NUMPAD6 - Right Shields
NUMPAD4 - Left Shields
NUMPAD2 - Aft Shields
NUMPAD5 - Full shields
time you use this function, it will draw 10% charge from
all other shield facings.
you can toggle shields on or off, by pressing CTRL S.
These settings have been tweaked for better gameplay.
Now monsters will not crash into planets as much, except
for the Energy Entities, which have a problem due to their
AI has been enhanced to allow your ship to automatically
avoid planet collisions. If you are on a collision course
with a planet, you ship will change its course to avoid
The SmartUpdate.exe file replaces the old update file, MirrorUpdate.exe.
This new updater will make sure you have the correct and
up to date files after a file download. Additionally, you
will have the option of being asked to stop any program
that is running a *.DLL file that needs to be updated. Reboots
should now be rare.
Lost / Resources Lost
Because of the confusion of the "Ships Lost"
catagory in the profile, there will be a new catagory, "Resources
Lost" which will run on the same basis. You will now
also lose 0.005 prestige for each point of "Resources
Lost", i.e. you lost 0.5 prestige for destroying a
ship worth 100 resources. You will not lose any value of
the ship even if it is damaged.
The Metaverse Map is now color coded to indicate the
main control of a sector.
Richard Lyle is again making big plans for Darkspace, and
here they are:
Trading - I plan to start on this tomorrow. Basically, this
will be very involved, but I don't really think it will
take more than a week before we'll begin testing. Planets
will have real needs and consume certain goods at different
rates. A good example, is all planets will need food to
sustain the population, the higher the population the more
food needed. This means terran planets will become a prime
source of food for a star system, thusly players can make
good amounts of cash by hauling food out to the barren mining
planets on the outskirts of the system. Additionally, StarPorts
will be a new structure that can be built. StarPorts will
automatically launch freighters carring goods from one planet
to another, meeting requirements for goods when no players
are available to transport those goods. All in all, I've
got a pretty hefty design spec'd out for this, and I'm REALLY
looking forward to getting this into DarkSpace.
Ship Refits - Once trading is implemented, and players can
make money, how to spend their money aside from increasing
their prestige becomes the next question. Players will be
able to orbit any friendly planet, and upgrade components
of the ship using their hard earned cash.
Missions - important to increasing gameplay in the MV. Missions
will generate automatically based on conditions in the game.
Metaverse bonuses - Awards given to players when a star
system is completely taken by a faction. Like the scenerio
bonus prestige, except for the metaverse.
Metaverse events - Events that occur in the metaverse will
be posted into the web site. Additionally, when clan planets
are attacked or invaded, a message will be sent informing
the clan their planet is under attack.
Profile improvments - Option to have offline messages emailed
Moderators can now play as monsters, and will be treated
as neutral objects. You will not incur any Friendly Fire
points for attacking them.