/ Events Updates
been some major developments in the past...hour or so,
as well as some new events posted. Here's the news.
with the developers of DarkSpace, or atleast one of
them. Got questions or suggestions, then come to the
"Developer Chat" room and ask away.
DarkSpace players will receive 50,000 points of bonus
prestige before we release DarkSpace. Make sure you
account is created before this event starts, because
the bonus will be applied only to existing accounts.
servers will go down at 10:00AM CST for transition
to pay-to-play and should be completed within 2 hours.
3 new structures have been added: The Sensor Base, the
Antisensor Base, and the Interdictor Base. Check out
the Building Guide for more detailed information.
Fighters, AR Missiles: Fighters are now equipped
with AR Missiles, which replace the old SABOT rockets.
The missiles will track the target, but take longer
(~30sec) to reload, and will still fire 3 rounds. However,
they will not destroy planetary targets.
Ship Resources: For now, ship resources have
been disabled, meaning you can choose any ship no matter
the cost, if you have the required rank and/or badges.
Ship Selection Screen: Has been redone, and the
interface section of this site will soon be updated.
Official Release Date Announced
awaited release date has finally been announced by Palestar:
Darkspace will go public on December 17th, 2001.
Palestar has partnered with Playnet.com to bring
you the final release of Darkspace. Palestar will continue
to be the main development of the game, whil Playnet.com
will provide hardware, bandwith, billing, and customer
few things will occur if you wish to continue playing
Darkspace upon its release...
- Current Beta players will be able to retain their current
- Beta testers will recieve 50 bonus prestige, as well
as a special "beta tester" badge.
- A total reset will occur, returning all stats to zero.
- Once "Pay to Play" is activated, all accounts
will become demo accounts until payment information is
- Demo Accounts will allow limited access play. You will
not have to access official servers
- Darkspace will continue to be a free download.
the 17th of December, you will be able to click a BUY
button in the Darkspace Chat Lobby. This will redirect
you to the Playnet.com homepage, where you will have to
register and choose your payment options. You will be
able to pay with Visa, Mastercard, or Cash. There are
3 payment options:
To Play Benefits
Access to all 3 factions: UGTO, ICC, and K'luth.
- Gain Ranks and Badges, and access to bigger, better
- Access to high bandwith multi-processor servers, for
- Ability to form player clans, which will lead to clan
capture and control of planets in MV.
- Continuous updates of new weapons, ships, factions,
maps/scenerios, space monsters, and more.
Development Team thanks all the BETA testers who participated
in the growth of this massive online mutliplayer space
sim, and is looking forward to seeing all the testers
in the Darkspace Universe on December 17th.
Servers, and Development Updates
As you may have noticed, Darkspace and the Palestar servers
were down yesterday. This was caused by a router problem
at Palestar's ISP, and occured around 2PM CST. Everything
has been trasnferred to new servers, and is running smoothly
are a couple of development updates that you want to be
Control Mode: This is a new code that will allow
you to change the tactical view into a remote control
view. Hit "C" to toggle the remote
Pause / Continue Production: These new commands
have been added to all structures. This will give you
the ability to pause / continue the production of a
structure. This will be useful in resource management,
as you will be able to stop a barracks from producing
troops or turning off a defense base to save resources.
Metaverse: Navigation Map: The Systems Links
box has been removed, and the Metaverse Map has been
moved into the Navigation Screen. If you are in Metaverse,
and wish to see the included systems, simply go to the
Navigation Screen (F2), and zoom out to get a
full view of the entire Metaverse.
ICC / K'luth Home Systems: The home systems of
each faction have been moved, ICC will occupy Epsilon
Eri, the K'luth will be from near Epsilon Ind. The UGTO
still are from the Sol System.
There is a new interview with Palestar's president
Richard Lyle, thanks to HomeLAN. The chat goes over the
main aspects of Darkspace, the history of it, as well
as the history of Palestar. There's more good stuff, so
take a look at HomeLan.
Announced as #1 Darkspace Fansite!
after a month after it's beginning, the Darkspace Fansite
has come to an end, and n00bspace is your #1 Darkspace
Fansite! Here is a list of the other top winners:
to all the winners, and thanks to all the participants
for creating great websites!
Interview: Action Vault
November 21, 2001
new interview of Palestar's President and Lead Programmer,
Richard Faustus, can be found at Action
Vault. There are also 8 new screen shots.
Reaches 20,000+ Users
November 20, 2001
has announced that they have reached and exceeded the
20,000 registered users mark. for their current game:
Darkspace. This announcement comes in a press released
by the small Austin, TX based company, which marks the
final stages of the open beta test for Darkspace. Richard
Lyle, Palestars President and Lead Programmer, says, "We're
pleased with the way in which the game plays at this point.
With the recent addition of the map editor, we believe
the product is ready for launch. Now we're simply awaiting
our agreement with the new partner to be finalized".
Official Press Release
the open beta testing will soon come to an end and Darkspace
will go into its final release, new players are still
encouraged to download and experience the game for themselves.
Players can visit http://www.darkspace.net
to download the game from one of their many mirror sites.