What
is Prestige?
Prestige
is a number based on your overall performance on Darkspace. By
saying performance, I mean that prestige is calculated based
on certain tasks you perform. Once you have recieved a certian
amount of prestige, you will increase in rank. Click here
for the rank levels.
How
is Prestige Calculated?
As mentioned before, prestige is calculated based on certain
tasks you can perform. Each action has it's own prestige calculation
factor. The number of points you have of that action is then
multiplied by its calculation factor to reveal your total prestige
for that action. This is done for every task you can perform,
and the sum of numbers is added up to get your final prestige.
Here is a list of all the actions you can take, their prestige
calculation factor (PCF), and a description of how to go
about doing them.
Prestige
Gain
Prestige also depends upon the number on a current server.
If you are playing by yourself on a server, your prestige
gain will 1/8 of the normal prestige gain. This amounts to a 12%
prestige gain. To obtain 100% prestige gain, there must be at
least 8 total players present in the current server.
Whats
the difference between Points and Prestige?
Points accumulate depending upon what actions you take. For
example, if you engage in combat, you will recieve a certain number
of "Ships Damaged" points, depending upon how much damage
you inflict upon the enemy ship. This number does not directly
effect your overall prestige. Prestige is calculated by taking
the points in a certain catagory and multiplying it by a factor.
Then, all these numbers are added up to give you your overall
prestige.
Prestige
Calculations
|
Action |
PCF |
Description |
Bonus
Prestige |
+
1 |
Bonus
prestige is determined when one faction wins a scenario
game. If you are on the winning team, you will be awarded
a certain amount of prestige, depending upon the time you
have played during that game. This prestige is minimul,
and you recieve on average about only 1 or 2 prestige. |
Ships
Damaged |
+
3 |
Currently,
subject to change, Ships Damaged is calculated by taking
the amount of damage you caused to a enemy ship's hull and
dividing that number by 20,000. You then get 3 points of
prestige for every point you have in Ships Damaged.
ShipsDamaged
= Damage / 20000
Prestige
= (Prestige + ) ShipsDamaged * 3
The
Transport currently has 20,000 hull points, thus if you
completely destroy a transport alone, then you would received
1.0 points in Ships Damaged. If you are assisted by other
players, then the points are distributed among all of
the players who did damage to the enemy ship, proportionately.
This way, there is no such thing as "Kill Stealing"
in DarkSpace. The "Kills" value in your profile
is only for show, it has no impact on your prestige.
|
Planets
Damaged |
+
1 |
Planets
damaged occurs when you bombard an enemy planet. For every
planets damaged point you have, you will recieve the same
amount in your prestige calculation. You can only damage
planets with MiRV bombs, the Quantum Singular Bomb (QSB),
SABOT rockets, or P Cruise Missiles. Bombarding
enemy infantry on a friendly planet will count towards Friendly
Fire. |
Planets
Captured |
+
5 |
When
you successfully capture a planet, you will recieve a certain
amount of points. Multiply your planets captured points
by 5, and this will amount to the prestige you have earned
by capturing planets. |
Friendly
Fire |
-
3 |
Friendly
Fire occurs when you damage or attack a friendly target
(i.e. ship or planet). With the gate camping code in place,
FF also occurs if you fire any weapons within a 500gu radius
of any Jump Gate. For every point of friendly fire
you accumulate, your prestige will be calculated by multiplying
that number by 3, which will be subtracted from your
overall prestige. |
Repair |
+
2.5 |
Repair
prestige is calculated by the number of "hull"
points you repair on a friendly ship. This will add to you
repair points, which are then multiplied by 2.5 to calculate
your repair prestige. Reloading weapons or refueling ships
does not count towards your repair points or prestige. |
Construction |
+
1 |
Construction
occurs when you build structures on a planet. For each structure,
you will recieve a certain number of points under the construction
catagory. The number of points in your construction catagory
will equal the amount of prestige you earn for building
structures. |
Kamikazi |
+
5 |
Kamikazi
occurs when you damage other ships due to the destruction
of your ship. If you damage an enemy ship, you will
recieve kamikazi points. Multiply by 5, and that will determine
your kamikazi prestige. However, if the destruction of your
ship damages friendly ships, this will count towards Friendly
Fire. |
Self
Destructs |
-
5 |
Self
Destruct occurs when you purposefully destroy your own ship.
This will add to the number of SD points you have.
Your SD prestige is calculated by taking you SD points
and multiplying by 5. This overall number is then subtracted
from your total prestige. |
Jumps |
+
0.1 |
Jumping
is the only way to travel at faster than light speeds within
a system. For every jump you take, you will recieve 0.1
prestige. |
Planet
Collisions |
-
1 |
Planet
Collisions occur when your ship collides with a planet,
thus destroying it. Everytime you collide with a planet,
you lose 1.0 prestige. |
Ships
Lost |
-
0.001 |
Ships
Lost is not the actual number of ships that you have lost,
but rather the sum of the costs of the ships you have been
destroyed in. This number is then multiplied by 0.001, and
subtracted from your overall prestige. |
Scout |
+
1 |
Scouts
are equipped with beacons, which can "tag" enemy
objects. Depending upon the object you tag, you get a certain
amount of scout points. This number is then added
to your overal prestige score. |
Scrapping
Buildings |
-
1 |
Scrapping
building occurs when you decide to "delete" a
structure that has already been built on a planet. This
prestige is calculated as same as the construction, but
in a negative form. |
|