planets lack the resources to support a large population.
These planets consist mainly of vast deserts, and contain
no traces of water at all. They can be identified by their
brownish color, indicating the dryness of the planets
planets have no atmosphere, and are usually seen as just
a big rock in space, somewhat similar to the Earths moon.
However, these planets often contain large amounts of
metals, which make them the perfect spot for mining fascilities.
Barren planets can be identified by their darkish color
and rock-like appearance.
planets are huge, uninhabitable planets. They can be identified
by their gas rings, similar to the ones seen on Jupiter.
These planets cannot support life, and therefore cannot
be colonized. Typically contain hydrogen, which will refuel
your ship faster once in orbit.
planets found near the outer orbits of a solar system,
and due to the lack of heat, they are mostly covered with
ice. Even though this environment is still hostile for
colonization, Ice planets are more capable of supporting
life than barren or arid planets. They can be identified
by their glossy, blue look.
planets are large masses of molten rock. They are usually
found near the star of a solar system. Since the surface
is constantly exploding, much like a star, these planets
cannot be colonized. They can be identified by their red
planets are covered with water. This makes them very friendly
to colonization, and can support a rather large population.
They can be identified by their blue appearance.
planets are the most habitable planets in the game of
Darkspace. Much like Earth, they contain an atmosphere
that is very hospitable to colonies. These planets can
support a large population, and usually contain many minerals.
They can be identified by their blue and brown appearance.
you target a planet, its information will be displayed in
the Target Display Box, mentioned before. This will
give you the planets name, controller / type, resources /
production, minerals, population / population growth, and
the number of units occupying the planet.
Resources / Production
is the first number you see. It tells you the total amount
of resources that are available on that planet. You will then
see another number, with a + or - sign before it. This is
the resource production of the planet. Every minute, the planet
will produce (+) or consume (-) that number of resources from
the total amount available of on the planet.
the resources / production numbers is a list of the minerals
that are found on the planet. There are 8 types of minerals
that can be found on any planet: Hydrogen, Oxygen, Metals,
Heavy Metals, Cyro-Metals, Hypermatter, Darkmatter, and Urdanium.
Each will produce a different amount of resources if mined,
which will be explained in the Building Guide.
Population / Population Growth
you will see the population of the planet. For each population,
1 resource is produced. Next the the population number is
the population growth. This is how many new inhabitants will
come on the planet every minute.
you will see the number of TOTAL units on the planet.
This include both friendly and hostile infantry.
ICC planets, shield generators can be built on a planet surface.
The % shielding will be displayed in the bottom left corner
of the planets information.
are when the control of a planet suddenly shifts to the opposing
faction. This usually happens at random, but there are some
factors that can be maniupulated that determine a revolt.
First, strengthening a planet will make it less likely to
revolt against you. This means building structures, and unloading
infantry on the planet to keep the population in control.
Part 4: Learning The Interface < Tutorial Part
5: Planets > Tutorial
Part 6: Capturing Planets