n00bspace
Tutorial Part 5: Planets

Before we can go further, we must learn about planets, how they are structured, and what types there are. There are currently 3 sizes of planets (small, medium, and large...would you like fries with that?), that come in 7 different types. Here's a description of each:

Planet Types
Arid Arid planets lack the resources to support a large population. These planets consist mainly of vast deserts, and contain no traces of water at all. They can be identified by their brownish color, indicating the dryness of the planets surface.
Barren Barren planets have no atmosphere, and are usually seen as just a big rock in space, somewhat similar to the Earths moon. However, these planets often contain large amounts of metals, which make them the perfect spot for mining fascilities. Barren planets can be identified by their darkish color and rock-like appearance.
Gas Gas planets are huge, uninhabitable planets. They can be identified by their gas rings, similar to the ones seen on Jupiter. These planets cannot support life, and therefore cannot be colonized. Typically contain hydrogen, which will refuel your ship faster once in orbit.
Ice Ice planets found near the outer orbits of a solar system, and due to the lack of heat, they are mostly covered with ice. Even though this environment is still hostile for colonization, Ice planets are more capable of supporting life than barren or arid planets. They can be identified by their glossy, blue look.
Inferno Inferno planets are large masses of molten rock. They are usually found near the star of a solar system. Since the surface is constantly exploding, much like a star, these planets cannot be colonized. They can be identified by their red appearance.
Ocean Ocean planets are covered with water. This makes them very friendly to colonization, and can support a rather large population. They can be identified by their blue appearance.
Terran Terran planets are the most habitable planets in the game of Darkspace. Much like Earth, they contain an atmosphere that is very hospitable to colonies. These planets can support a large population, and usually contain many minerals. They can be identified by their blue and brown appearance.

When you target a planet, its information will be displayed in the Target Display Box, mentioned before. This will give you the planets name, controller / type, resources / production, minerals, population / population growth, and the number of units occupying the planet.

1. Resources / Production
Resources is the first number you see. It tells you the total amount of resources that are available on that planet. You will then see another number, with a + or - sign before it. This is the resource production of the planet. Every minute, the planet will produce (+) or consume (-) that number of resources from the total amount available of on the planet.

2. Minerals
Below the resources / production numbers is a list of the minerals that are found on the planet. There are 8 types of minerals that can be found on any planet: Hydrogen, Oxygen, Metals, Heavy Metals, Cyro-Metals, Hypermatter, Darkmatter, and Urdanium. Each will produce a different amount of resources if mined, which will be explained in the Building Guide.

3. Population / Population Growth
Next you will see the population of the planet. For each population, 1 resource is produced. Next the the population number is the population growth. This is how many new inhabitants will come on the planet every minute.

4. Units
Finally, you will see the number of TOTAL units on the planet. This include both friendly and hostile infantry.

For ICC planets, shield generators can be built on a planet surface. The % shielding will be displayed in the bottom left corner of the planets information.

Revolts
Revolts are when the control of a planet suddenly shifts to the opposing faction. This usually happens at random, but there are some factors that can be maniupulated that determine a revolt. First, strengthening a planet will make it less likely to revolt against you. This means building structures, and unloading infantry on the planet to keep the population in control.

Tutorial Part 4: Learning The Interface < Tutorial Part 5: Planets > Tutorial Part 6: Capturing Planets

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